C# in Depth

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Notes for Chapter 15: Asynchrony with async/await

15.4: Race conditions with captured variables

This isn't really specific to asynchronous functions, but it's worth knowing that any time you capture variables and use them in multiple concurrent tasks, you have a race condition waiting to happen. That can occur if you capture the same local variable in multiple anonymous functions, or if you create a single delegate which captures a local variable, and then execute that delegate in multiple threads.

This isn't new, but if you're used to local variables being inherently thread-safe (due to being "owned" by a single thread) then it's something to watch out for.

Basically, the same golden rule applies as normal: using mutable state within multiple threads is very error-prone, and should be avoided where possible.